Sorry for my late reply. Thanks for the tips Enivob!
I found the problem; it was the volume samples inside the shader. I had to increase the volume samples count from 1 to 4 and that fixed the issue.
Cheers!
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Technical Discussion » pixelated edge around water splash
- Pavel Alex
- 4 posts
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Technical Discussion » pixelated edge around water splash
- Pavel Alex
- 4 posts
- Offline
I've tried 32 stochastic samples and i still get that edge. I also tried increasing volume quality, but no improvement.
Technical Discussion » pixelated edge around water splash
- Pavel Alex
- 4 posts
- Offline
Hey guys,
I am getting this pixelated edge around my water splashes, in the render. It only happens when i render together the meshed flip + spray + foam. If i remove one of them from the render, that pixelated edge goes away. Any idea why? Here are some images:
I am using Houdini 14 on windows 10.
Thanks,
Alex
I am getting this pixelated edge around my water splashes, in the render. It only happens when i render together the meshed flip + spray + foam. If i remove one of them from the render, that pixelated edge goes away. Any idea why? Here are some images:
I am using Houdini 14 on windows 10.
Thanks,
Alex
Technical Discussion » Billowy Smoke ????
- Pavel Alex
- 4 posts
- Offline
Alot has been changed since Houdini 11 and i wouldn't advice anyone watching tutorials older than Houdini 12.5.
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